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Sam's Mission SQF Manager

Client-side only β€” your files never leave your machine

Web port of sam563/MissionSQFManager β†—

GitHub β†—
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100% Private & Local β€” All processing happens entirely in your browser. Your files are never uploaded to any server. No accounts, no tracking, no cloud. Open DevTools β†’ Network tab to verify for yourself.

What does this do?

When you create a mission in the ArmA 2 editor and export it, you get a raw .sqf file full of createVehicle and createUnit calls β€” one per object, with absolute world positions. That format works fine in the editor, but it's not directly usable in DZMS missions, WAI spawn scripts, or other DayZ Epoch spawning systems which expect relative positions and a specific array format.

This tool parses that raw editor SQF, extracts all game objects, and lets you re-export them in whatever format your scripting system needs β€” relative positions, sorted by classname, with MAP_ classnames converted to their standard ArmA counterparts, and wrapped in the right prefix/suffix for DZMS, WAI, or your own function.

1 Load SQF File

Load an ArmA editor-exported .sqf mission file. It must contain createVehicle or createUnit calls in standard ArmA generated format.

or drag-and-drop / paste below