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BigEgg's Epoch Antihack & Admin Tools

by BigEgg17
Security

Feature-packed server-side antihack that layers extra detection on top of BattlEye, paired with a full in-game admin menu. Teleport players, spawn vehicles, kick/ban, monitor positions, and manage server state without leaving the game.

  • Antihack
  • Admin Tools
  • Server-side
  • Epoch 1.0.7.1
View on GitHub โ†—
๐Ÿ›ก๏ธ

BE_AEG โ€” BattlEye Automatic Exception Generator

by eraser1
Security

Reads your scripts.log and automatically generates new scripts.txt exception lines based on what it finds โ€” saving hours of manual filter tuning. See our BattlEye Filters Guide for context on how filter exceptions work.

โš ๏ธ Note: May not work reliably with BigEgg's Antihack & Admin Tools โ€” those scripts use randomised variable names on each restart, so the generated exceptions will differ every time and can't be relied on.

  • BattlEye
  • Auto-exceptions
  • scripts.txt
  • Security
  • Epoch
View on GitHub โ†—
๐Ÿ”

BattlEye Extended Controls

by WorldWideSorrow
Security

Pre-configured BEC (BattlEye Extended Controls) setup for DayZ Epoch โ€” automated restart scheduler with in-game countdown warnings, pre-built scripts.txt filters, and ibattle.org redirect for enhanced server administration.

  • BattlEye
  • BEC
  • Auto-restart
  • Scheduled Restarts
  • Security
View on GitHub โ†—
๐Ÿค–

WAI โ€” WICKED AI

A fork by WorldWideSorrow
AI & Missions

One of the most advanced AI frameworks for DayZ Epoch โ€” foot soldiers, vehicle patrols, armed helicopter gunships, and configurable bandit camps. Proximity-based spawns keep performance manageable. Maintained for Epoch 1.0.7.1 where most other forks have fallen behind.

  • AI System
  • PvE Missions
  • Foot Patrols
  • Vehicle Patrols
  • Helicopters
  • Bandit Camps
  • Auto-cleanup
  • Epoch 1.0.7.1

๐Ÿ’ก Pair with: Client-Side-Marker-Manager to show AI patrol locations on the player map.

View on GitHub โ†—
๐ŸŽฏ

DZMS โ€” DayZ Mission System

A fork by WorldWideSorrow
AI & Missions

Dynamic, repeatable PvE missions that spawn on a configurable timer with AI-guarded objectives and reward loot crates. Missions auto-clean up on timeout regardless of whether players engage. Popular for keeping a server feeling alive at low player counts. Maintained for Epoch 1.0.7.1.

  • AI System
  • PvE Missions
  • AI Guards
  • Loot Crates
  • Auto-cleanup
  • Epoch 1.0.7.1

๐Ÿ’ก Pair with: Client-Side-Marker-Manager to show active mission locations on the player map.

View on GitHub โ†—
๐Ÿช–

DZAI โ€” DayZ AI

oiad's fork  ยท  SnarkIndustries/DZAI
AI & Missions

Populates the map with configurable roaming AI patrols โ€” foot soldiers, ground vehicle convoys, and helicopter flights actively patrolling defined locations. Lightweight and modular, designed to run alongside other AI systems like WAI or DZMS.

  • AI System
  • Roaming Patrols
  • Foot Soldiers
  • Vehicle Patrols
  • Helicopters
  • Dynamic AI
View on GitHub โ†—
๐Ÿš

A2Epoch Logistic โ€” Weight Class System

Bomb's fork  ยท  Schalldampfer โ†’ n8m4re
Vehicles

Extends the standard towing/lifting system with a full weight-class framework that adds a layer of realism โ€” vehicles are classed as Large, Medium, Small, or Tiny, and a vehicle can only tow or lift things of the same class or smaller.

  • Towing
  • Lifting
  • Weight System
  • Helicopters
  • Parachute Drop
  • Realism
  • Logistics
Show full changelog
  • Large/Medium/Small/Tiny tiers for both ground and air vehicles
  • A vehicle can tow anything of its own class or smaller
  • Tanks can tow any ground vehicle but cannot be lifted
  • Large helicopters can lift small/tiny helicopters and any ground vehicle; medium helis can only lift medium and smaller
  • The AirTug / TowingTractor can tow any plane
  • Most boats classified as medium ground vehicles
  • Option to drop lifted vehicles above 50m altitude โ€” dropped vehicles get a parachute (ParachuteBigWest for large, ParachuteMediumWest otherwise) and a smoke grenade attached
  • Stringtable for all previously supported languages, now bundled automatically with Epoch 1.0.7.1
  • Russian translation โ€” thanks to discord user Mandarin(ะญะณะฑะตั€ั‚)#2067
  • Optional magazine requirement to tow, with options to consume it or return it on untow
  • Optional tool/weapon requirement to tow, with same consume/return options
  • Configurable max tow distance
  • Option to hide the TOW scroll action when no compatible tow vehicle is nearby
  • Fully customizable conditions and classes for weight rules
View on GitHub โ†—
๐Ÿ“ท

dayz-cctv โ€” Camera Height Fix

Bomb's fork  ยท  maca134/dayz-cctv
Scripts

CCTV security camera system โ€” players can place cameras around their base and view them remotely from in-game. Bomb's fork fixes a bug where the camera viewport height was incorrect when the camera was placed on top of another object.

  • CCTV
  • Cameras
  • Base Security
  • Bug Fix
View on GitHub โ†—
๐ŸงŸ

Attach Zeds to Vehicles

Bomb's remaster  ยท  JuanDayz original
Scripts

Attaches zombie hordes to vehicles so they pursue and follow players driving around the map. Creates dynamic horror moments during vehicle travel. Remastered and updated by Bomb.

  • Zombies
  • Vehicles
  • Dynamic Events
  • Horror
View on GitHub โ†—
๐Ÿงช

epoch-recipes

by ch0c
Player UI

In-game scrollwheel menu listing crafting recipes for most built-in DayZ Epoch items. Lets players look up what they need to craft without tabbing out to the wiki or asking in chat.

  • Crafting
  • Recipes
  • Player UI
  • QoL
  • In-game Menu
View on GitHub โ†—
๐Ÿ›๏ธ

trader-catalogue

by ch0c
Player UI

In-game menu showing buy and sell prices for all items across all traders, accessible from anywhere on the map โ€” no need to travel to a trader just to check a price.

  • Trader
  • Prices
  • Player UI
  • QoL
  • In-game Menu
View on GitHub โ†—
๐Ÿช‚

ESSv3 โ€” Enhanced Spawn Selection

AirwavesMan's fork  ยท  eBayShopper/ESSV3
Scripts

Highly configurable spawn selection screen with air and ground spawn options, humanity-based loadout and spawn restrictions, HALO plane spawns, spawn-near-body/group/plot-pole options, and server-side UID lists for private configs. Compatible with Epoch 1.0.7.1.

  • Spawn System
  • Humanity
  • Loadouts
  • HALO
  • Air Spawn
  • Player Experience
  • Epoch 1.0.7.1
View on GitHub โ†—
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crackLockables

by oiad
Scripts

Lets players attempt to crack the combination codes on doors, safes, and lockboxes โ€” adds a whole new layer of base raiding without requiring keys or cutting tools.

  • Base Raiding
  • Lockpicking
  • Safes
  • Lockboxes
  • Doors
  • Codes
View on GitHub โ†—
๐Ÿ“ฆ

deployAnything

by oiad
Scripts

Lets players pack and deploy a configurable list of vehicles, bikes, tents, and other objects directly from their inventory using a scroll-wheel action. Fully Epoch 1.0.7.1 compatible with BattlEye filter instructions included.

  • Deploy
  • Pack
  • Vehicles
  • Tents
  • Inventory
  • QoL
  • Epoch 1.0.7.1
View on GitHub โ†—
๐Ÿ”Š

allA2Sounds

by Bomb & ch0c
Dev Tools

Browse and preview every sound effect available in ArmA 2 / DayZ Epoch before adding one to your server scripts. Useful for finding the right sound for custom events, ambient audio, or UI feedback.

  • Sounds
  • Audio
  • Development
  • Media
  • Reference
View on GitHub โ†—
๐Ÿ“

LogDLL

oiad's fork  ยท  dtavana/LogDLL
Dev Tools

Server-side DLL that writes log entries to dated files via callExtension. Drop it in your @Dayz_Epoch_Server folder and call it with a folder name, filename, and message to get structured, persistent logs for trades, coins, admin actions, or anything else.

  • Logging
  • DLL
  • Server-side
  • callExtension
  • Debugging
  • Admin
View on GitHub โ†—
๐Ÿ“–

Epoch 1.0.7.1 Classnames

by EpochModTeam
Dev Tools

Official list of all classnames in DayZ Epoch 1.0.7.1 โ€” vehicles, weapons, items, buildings, and more. Useful when writing trader configs, loot tables, spawn scripts, or BattlEye filters.

  • Classnames
  • Reference
  • Vehicles
  • Weapons
  • Items
  • Loot Tables
  • Trader Config
View on GitHub โ†—

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