ArmA 2 DayZ Epoch

Server Owner Hub

Browser-based tools, server setup guides, and a curated collection of community mods — everything you need to run a DayZ Epoch server. All tools run entirely client-side — your files never leave your machine.

🔧 Web Tools

Browser-based utilities for managing your Epoch server. No installs, no accounts — everything runs entirely in your browser and your files never leave your machine.

🎲

CfgLoot Editor BETA

Load your CfgLoot folder, adjust spawn chances and loot groups for every building type and zombie drop, then export back as HPP files — all in the browser.

  • HPP Parser
  • Group Editor
  • Building Editor
  • Chance Visualiser
  • ZIP Export
  • 100% Client-side
🏪

Epoch Trader Editor

Load your CfgServerTrader folder, edit item prices in a spreadsheet view, then export back as HPP files or a CSV — all in the browser.

  • HPP Parser
  • Spreadsheet Editor
  • CSV Export
  • ZIP Export
  • Classic & Coin Economy
  • 100% Client-side
🧹

SQF / HPP Cleaner

Strip comments, empty lines, and excess whitespace from your mission files to reduce client download size and protect your code from easy reverse-engineering.

  • Comment Stripper
  • Whitespace Cleaner
  • SQF · HPP · EXT
  • ZIP Export
  • 100% Client-side
🖼️

Menu Dialogs Editor

Visual drag-and-drop editor for Arma 2 dialog files. Place controls on a safezone canvas and export a complete .hpp + companion .sqf init script.

  • Drag & Drop Canvas
  • .hpp Export
  • .sqf Init Script
  • 8 Control Types
  • 100% Client-side
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Sam's Mission SQF Manager

Convert ArmA editor-exported SQF mission files into DZMS, WAI, or custom spawn formats — relative positions, classname replacement, and presets.

  • SQF Parser
  • DZMS / WAI / fn_spawnObjects
  • Classname Replacement
  • Relative Positions
  • 100% Client-side
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eraser1's BattlEye Auto-Exception Generator

Upload your scripts.log and current scripts.txt and the tool automatically generates and merges new exception lines for you.

  • BattlEye
  • scripts.txt
  • Auto-exceptions
  • 100% Client-side
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BattlEye Auto-Exception Generator Plus

Upgraded version of eraser1's BE_AEG — all 8 BE filter types, batch folder processing, ZIP download, and per-restriction copy buttons.

  • BattlEye
  • All filter types
  • Batch processing
  • 100% Client-side
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More tools coming soon…

DM Bomb99 on Discord or join the Discord server

📖 Guides

Step-by-step guides for setting up and running your DayZ Epoch server. Browse all guides →

Useful GitHub Repos

A small selection of community mods worth knowing about. Click any card to read more. Browse all 18 repos →

🛡️

BigEgg's Epoch Antihack & Admin Tools

A comprehensive set of antihack scripts and in-game admin tools for DayZ Epoch servers, by BigEgg17.

  • Antihack
  • Admin Tools
  • Server-side
  • Epoch 1.0.7.1

A feature-packed server-side package that layers additional antihack detection on top of BattlEye, combined with a full in-game admin menu. Includes tools for teleporting players, spawning vehicles, kicking and banning, monitoring player positions, and managing server state without leaving the game. The antihack component detects common ArmA 2 exploits and logs suspicious actions server-side for review. Well-documented and structured to drop cleanly into most existing server configs.

View on GitHub — BigEgg17/Epoch-Antihack-Admin-Tools ↗
🤖

WAI - WICKED AI

One of the most advanced AI frameworks for DayZ Epoch — foot soldiers, vehicle patrols, helicopter gunships, and configurable bandit camps. A fork by WorldWideSorrow, updated for Epoch 1.0.7.1.

  • AI System
  • PvE Missions
  • Foot Patrols
  • Vehicle Patrols
  • Helicopters
  • Bandit Camps
  • Auto-cleanup
  • Epoch 1.0.7.1

This is WorldWideSorrow's fork of WICKED AI — updated and maintained to be fully compatible with Epoch 1.0.7.1, where many other forks have fallen behind or broken entirely. It supports infantry on foot, vehicle patrols, and armed helicopters, with adjustable patrol routes, aggression levels, loadouts, and loot rewards on kill. Spawns are proximity-based to keep server performance manageable even on full servers. Includes support for static bandit camps, crash sites, and randomised patrol zones spread across the map.

💡 Pair with: Client-Side-Marker-Manager (also by worldwidesorrow) to show AI locations and active patrol zones on the player map.

View on GitHub — worldwidesorrow/WICKED-AI ↗
🎯

DZMS — DayZ Mission System

Spawns configurable PvE missions across the map with AI guards, reward loot crates, and auto-cleanup on timeout. A fork by WorldWideSorrow, updated for Epoch 1.0.7.1.

  • AI System
  • PvE Missions
  • AI Guards
  • Loot Crates
  • Auto-cleanup
  • Epoch 1.0.7.1

This is WorldWideSorrow's fork of DZMS — updated and maintained to be fully compatible with Epoch 1.0.7.1. Other forks of DZMS exist but are largely outdated and not reliably compatible with current Epoch builds. It adds dynamic, repeatable PvE missions to your server, spawning at configurable intervals with AI-guarded objectives and reward loot crates. Each mission has a built-in timeout — cleanup is automatic whether players complete the objective or walk away. Fully configurable: mission frequency, AI difficulty and count, loot tables, and the number of concurrent active missions. A popular choice for keeping a server feeling alive even at low player counts.

💡 Pair with: Client-Side-Marker-Manager (also by worldwidesorrow) to show active mission locations on the player map — it integrates directly with DZMS.

View on GitHub — worldwidesorrow/DZMS-DayZMissionSystem ↗
Browse all 18 repos — Security, AI, Vehicles, Scripts & more →

🔒 All tools on this site are fully client-side. No accounts, no uploads, no tracking. Use F12 to see network traffic in your browser to confirm. Read our privacy policy →